Future 2 Hotfix 4.1.0.4 > Information















Future 2 Hotfix 4.1.0.4 > Information | Bungie.web

































































































































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Actions 

Raid and Dungeon 

        • Fastened a problem the place mods weren’t dropping. 
        • Fastened a problem the place harm part lasted for an unintended period within the Sorrow Bearer encounter. 
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        • Fastened a problem the place the Sorrow Bearer encounter may auto-complete after the primary bell teleport. 
        • Fastened a problem the place Skyburner’s Oath and the Explosive Payload perk may bypass the bosses’ shields in Duality’s Vault encounter. 
  • Fastened a problem the place gamers may break immune shields in Vault of Glass, Backyard of Salvation, and Vow of the Disciple by making use of Scorch to enemies. 

Crucible and Iron Banner 

  • Fastened a problem the place gamers may disguise out of bounds within the Crucible map, Disjunction. 
        • Fastened a problem the place the Heavy as Loss of life emblem was not contributing in direction of the fame rank increase when geared up. 
        • Fastened a problem the place the fifth step of the Forging Iron Quest wouldn’t progress if the geared up Iron Banner armor additionally had Iron Banner ornaments utilized. 
        • Fastened a problem the place the  every day challenges rank increase increments weren’t unlocked account-wide. 
  • Rift:  
        • Fastened a problem the place dunking the Spark with no time left on the spherical timer may set off an infinite transmat loop. 
        • Fastened a problem the place the Spark would disappear for the rest of the match if the participant that picks it up dies on the similar time. 

Locations 

  • Fastened a problem the place The Conflux Misplaced Sector wouldn’t be obtainable in its Legend or Grasp model for some gamers. 
  • Fastened a problem the place step one of the Sure by Sorrow quest wouldn’t full upon amassing 500 Vestiges. 

Gameplay and Funding  

Armor 

  • Fastened a problem the place sure Unique armor items didn’t provide their airborne effectiveness advantages: 
        • Sealed Ahamkara Grasps: +50 to all weapons for five seconds after a melee hit. 
        • Wings of Sacred Daybreak: +50 to all weapons. 
        • Lion Rampant: +50 whereas hip-firing. 
        • Peacekeepers: +40 to SMGs. 
        • Peregrine Greaves: +20 to all weapons. 

Weapons 

  • Fastened a problem the place Gamers may shoot via Barricades, Ward of Daybreak, and skinny partitions when each the Piercing Sidearms artifact mod was geared up on a weapon with the Armor-Piercing Rounds weapon perk. 
        • Piercing Sidearms artifact mod might be re-enabled. 
  • Fastened a problem the place the Nezarec’s Whisper Glaive could not be Masterworked in some circumstances. 
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Talents 

  • Fastened a problem the place Hammer Strike was not receiving the supposed harm bonus from Roaring Flames. 
        • Observe: In patch 4.1.0.2, we fastened a problem the place Roaring Flames was not getting the supposed diminished scalars whereas melee boosting Unique armor or weapon perks have been lively, however that change was not mirrored in that launch’s patch notes, so we’re together with it right here for posterity. 
            • Roaring Flames now grants a 20% bonus harm on powered melee skills per stack. 
            • Roaring Flames will grant a ten% bonus harm per stack if Synthoceps, Peregrine Greaves, Wormgod Caress or the One-Two Punch weapon perk are lively. 

Common 

  • Adjusted Crucible Vermillion shader’s visuals on glowing supplies to handle potential photosensitivity points. 














































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