Warzone Pacific will obtain a number of modifications with the Season 4 replace, so right here’s what you’ll be able to count on to see in Season 4 Mercenaries of Fortune in addition to the total patch notes.
Raven Software program steadily provides brand-new content material and modifications to Warzone Pacific by seasonal updates, and Season 3 Reloaded elevated the participant well being on Rebirth Island whereas additionally introducing weapon buffs and nerfs.
There’s nonetheless extra Warzone content material to return because the yr goes on and right here’s all the things we learn about Warzone Pacific Season 4: Mercenaries of Fortune, together with the beginning date, Caldera modifications, Fortune’s Hold, and patch notes.
Warzone Season 4 Mercenaries of Fortune begin date
Name of Responsibility: Warzone Season 4 is formally dwell, on June 22, 2022. The brand new replace will roll out at 9 AM PT / 12 PM ET / 5 PM BST.
Raven Software program have delivered a ton of recent content material to get pleasure from in Warzone Season 4, so let’s get into what you need to count on.
Warzone Pacific Season 4 Fortune’s Hold map
Warzone acquired a brand-new map in Season 4 because the Name of Responsibility group shared particulars for a vacation spot often called Fortune’s Hold which is claimed to comprise “new riches.”
Whereas some are barely frightened concerning the map changing Warzone’s Rebirth Island, the devs confirmed that every one three maps will likely be playable throughout Season 4 with common weekly playlist rotations. Nonetheless, it appears Rebirth Island received’t be out there initially of the brand new Season.
Ensure you try our full information on the Fortune’s Hold map for extra data.
Warzone Caldera map modifications in Warzone Season 4
In every season of Warzone Pacific, Caldera undergoes important map modifications, and, Raven Software program teased in a pre-Season 3 interview with us that Season 4 will convey “one of many largest shifts Caldera has had since launch.”
On June 15, the Name of Responsibility Workforce revealed what modifications they’ve in retailer for Caldera. The modifications embody new POIs, together with the return of Verdansk’s Storage City, much less vegetation across the island to enhance visibility, and Secret underground Mercenary Vaults.
New weapons in Warzone Season 4
As is custom, a brand new season means brand-new weapons to unlock. In Season 4, gamers may have a complete of 4 new weapons to find. The primary two are the Marco 5 SMG and UGM-8 LMG which will likely be out there initially of Season 4
The Push Dagger melee weapon and Vargo-S Assault Rifle will likely be out there to gamers in a while within the season.
Mercenaries of Fortune Occasion
The Mercenaries of Fortune Occasion in Warzone Season 4 will function a brand new set of challenges for gamers to finish. They may happen on each Caldera and the brand new Fortune’s Hold map.
“Full all eight challenges to earn the coveted gold pores and skin for the Armored SUV. Journey round on this factor and there’ll be no mistaking you for a typical mercenary.”
Warzone Golden Plunder LTM
Plunder has all the time been concerning the money, which is why it’s the right match for a brand new Season 4 LTM. In Golden Plunder, Warzone gamers will combat for luggage of gold, and solely those that safe the very best amount of money can declare victory.
You’ll be able to count on lobbies of 120 gamers when taking part in the Golden Plunder LTM. $5,000,000 is required for a win, however fortunately gamers drop extra cash on demise.
New Warzone options in Season 4
Black Market Run Contract
A brand new contract is making its method to Warzone in Season 4. Gamers who activate the Black Market Run Contract will likely be tasked with reaching the Black Market Purchase Station earlier than a timer expires.
If you are able to do so, you’ll have the ability to use your money to say priceless rewards that aren’t discovered at common Purchase Stations like a Specialist Bonus or Nebula V Minigun.
Money Extraction will likely be a function of Resurgence Battle Royale matches. As gamers try to airlift their Money off Fortune’s Hold, you’ll be able to ambush them and declare the rewards for your self. Simply remember the fact that you might not be the one group with this goal.
Armored SUV
Armored SUVs are coming to Warzone in Season 4 as a brand new type of transportation. These new autos will facilitate motion across the map, however they will accomplish that far more.
This automobile is particularly designed to go on the offensive. You’ll have the ability to fireplace at gamers with a rooftop turret. The SUV additionally comes geared up with Nitro Enhance to supply immediate acceleration when you want to make an evasive maneuver.
EMP Grenade
With the brand new EMP Grenade, you’ll have the ability to absolutely disable autos for a time period. This may act as the right counter to the aforementioned Armored SUV. The world of impact will solely final for a short while so that you’re going to wish to make your tools utilization depend.
Whereas the EMP Grenade is non-lethal to gamers, it is going to strip them of their HUD data for a time period.
Warzone Pacific Season 4 replace patch notes
EVENTS
Mercenaries of Fortune New Occasion | June twenty second by July seventh
This new Restricted-Time Occasion options eight Challenges on Caldera and Fortune’s Hold. Get rewards like new Weapon Camos, Reticle, Charms, Emblem, Sticker, and a Legendary animated Calling Card. Full all eight Challenges to earn the coveted gold pores and skin for the Armored SUV.
- “Moneybags”
- Problem:
- Acquire $100,000 in gold on Fortune’s Hold.
- Reward:
- Uncommon “Venomous Approval” Weapon Sticker
- Problem:
- “Cutthroat”
- Problem:
- Get 50 Participant kills on Fortune’s Hold.
- Reward:
- Legendary “False Prospector” Golden Vanguard Weapon Camo.
- Problem:
- “Purchasing Spree”
- Problem:
- Buy 5 gadgets from the Black Market Station on Fortune’s Hold.
- Reward:
- Epic “Scaled Snipe” Weapon Reticle
- Problem:
- “Pocket Sand”
- Problem:
- Dig up 3 piles of buried treasure on Fortune’s Hold.
- Reward:
- Epic “Nefarious Deeds” Weapon Appeal
- Problem:
- “Highway Journey”
- Problem:
- Get 5 kills whereas in a automobile.
- Reward:
- Legendary “Nugget” Weapon Appeal
- Problem:
- “Storing Our bodies”
- Problem:
- Get 25 kills in Storage City on Caldera.
- Reward:
- Uncommon “Demise Prospector” Golden Vanguard Weapon Camo
- Problem:
- “Minted”
- Problem:
- Open a Mercenary Vault in Caldera.
- Reward:
- Uncommon “Fanged Assault” Emblem
- Problem:
- “Gilded Victor”
- Problem:
- Win 1 recreation of Golden Plunder.
- Reward:
- Legendary “Venomous Wealth” Animated Calling Card
- Problem:
- Occasion Completionist
- Reward:
- Extremely “The Vault” Golden Car Customisation Pores and skin for the Armored SUV
MODES
Golden Plunder | New Caldera Mode
This new limited-time Mode gives a brand new tackle the Blood Cash expertise:
- Participant depend elevated to 120, up from 100
- Gamers drop extra Money on demise
- Money required for Victory elevated to $5,000,000
- Go to one of many malfunctioning ATM machines to earn extra $$$
- Seek out Golden Keycards in floor loot to entry priceless bunkers
Fortune’s Hold Resurgence | New Fortune’s Hold Mode
At launch, Fortunes Hold may have the identical Participant depend as Rebirth Resurgence to permit Gamers to familiarize themselves with the brand new map and for us to amass knowledge on the similarities between time-to-action on each maps. We’ll then be trying to improve the Participant depend ought to the expertise want an adjustment to match Rebirths pacing.
- Participant Counts
- Solos: 46
- Duos: 46
- Trios: 45
- Quads: 40
Plunder Changes
- Most Needed Contracts have been faraway from the Plunder loot pool.
MAPS
Fortune’s Hold | New Map
A brand-new Warzone Resurgence Battle Royale map that includes beautiful vistas and undiscovered riches.
Barely bigger than Rebirth Island, this island options 4 distinct New Factors of Curiosity:
- City
- Cobblestone alleyways and flat rooftops to traverse throughout, an previous fortress within the city middle, a coastal path with a gazebo, and a graveyard.
- Smuggler’s Cove
- A lighthouse and a collection of fishing huts above sea caves that comprise stockpiles of kit and loot.
- Hold
- The most important landmark on the island, this medieval fortress consists of winding hallways, ramparts, watchtowers, and a tunnel system.
- Vineyard
- An previous monastery with entrances on all sides and an underground passage, close by a navy camp.
This new map additionally comes with a collection of name new options to expertise together with…
- Mercenary Money Extraction | New Public Occasion
- A.I. items will try to air elevate Money. Gamers can select to intercept this extraction for rewards.
- This Occasion happens through the 2nd and 4th Circles, indicated by a sign flare and an icon on the Tac Map.
- Black Market Provide Run | New Contract
- This contract would require Gamers to trace down the Black Market Purchase Station earlier than a timer expires.
- Gamers may have entry to distinctive gadgets such because the Sequencer Grenade, the Nebula V Minigun, Foresight, a Specialist Bonus, or one in every of a number of categorized Weapons.
- Sequencer Grenade | New Tactical Gear
- This tactical grenade applies a visible distortion impact with floating pink numbers on the victims display, as effectively an auditory debuff.
- Gamers can counter this impact through the Battle Hardened Perk or utilizing a Stim.
- Can solely be acquired by the brand new Black Market Purchase Station.
Caldera Updates
For Season 4, our objective is to open up the map for cleaner sightlines and diminished visible noise on the map. This “arid” strategy to map course will convey a brand new dynamic to the gameplay – bush tenting will turn into a rarity relatively than the norm, it brings added worth to Subject Upgrades just like the Deployable Cowl, and positional consciousness and proximity to landmarks now being of excessive precedence.
The various Gameplay modifications made in Season Three, such because the Sniper rebalance, the Ghost motion change and the addition of the Serpentine Perk, have been made in preparation of Season 4 – understanding that improved map sightlines require changes in sure areas of the gameplay to maintain engagements in a wholesome steadiness.
With this being probably the most complete set of modifications to Caldera since Season One, we are going to proceed to watch suggestions and sentiment and make extra modifications the place essential.
- Storage City | New Level of Curiosity
- The return of the fan favourite POI, Storage City, now seen on the Tac Map.
- This POI will likely be used for a devoted “Conflict” Restricted-Time Mode in Week 3 of Season 4.
- Micro POIs | New Map Components
- The addition of recent micro POIs to fill gaps between the main POIs to supply extra looting and engagement alternatives.
- Mercenary Bunkers / Golden Keycards | New Gameplay
- New keycards present in floor loot present entry to any of the 7 mercenary bunkers hidden throughout the map – indicated on the Tac Map with yellow circles.
- “Arid” Vegetation | Up to date Gameplay
- Vegetation throughout Caldera has been diminished by 50%.
- A brand new ‘arid’ look to the map was carried out to supply some visible selection to this season. It has the added advantages of improved efficiency on all platforms, higher Participant reads, and site consciousness by opening up views to landmarks. Moreover, many plant Fashions have high quality enhancements on the Xbox One.
- Fighter Aircraft | Up to date Gameplay
- With the optimistic response to the Fighter Aircraft returning in Operation Monarch we now have re-enabled these autos for Battle Royale and can proceed to watch sentiment and engagement over the season.
- Weapon Commerce Stations | New Gameplay | In-Season
- Weapon Commerce Stations have been added to numerous areas throughout Caldera that permit gamers to commerce of their weapons for top worth loot.
GAMEPLAY
New Gameplay Options
- Armored SUV | New Car
- This automobile comes with a devoted rooftop turret seat and extra seats for Operators to make use of their very own loadout weapons.
- Will be acquired as a reward for finishing Sabotage Contracts.
- [In-Season] Nitro Enhance for immediate however restricted acceleration.
- EMP Grenade | New Tactical Gear | All Modes
- A non-lethal tactical grenade designed primarily round counter-vehicle play that additionally disrupts enemy electronics.
- Disrupts enemy electronics and removes the HUD for six seconds.
- These results will be diminished through the Battle Hardened Perk.
- Deactivates Car engines for 10 seconds.
- Damaged ATMs | New Interactable
- Gamers can select to go to damaged ATMs across the map for a assured supply of Money.
- Funds periodically spawn close to damaged ATMs – as much as a most cap if left unlooted.
- Transportable Redeploy Balloon | New Deployable | All Modes | In-Season
- It’s within the identify… a transportable model of the favored Redeploy Balloons.
- Will be positioned on the bottom and used till it expires or is destroyed.
QUALITY OF LIFE
- Loadout Crate UI Choice
- The in-game Loadout Crate UI choice will all the time begin on the prime of the record.
We noticed frequent cases of Gamers choosing undesired loadouts because of the cursor remembering earlier picks. As a way to forestall this, the cursor will all the time begin on the prime of the record. This may higher respect Participant muscle reminiscence within the warmth of the second – particularly throughout engagements.
- Gasoline Masks Animation
- The ‘break’ animation will now not interrupt parachuting whereas falling.
- This has been up to date to align with the earlier replace to the ‘elimination’ animation.
- Purchase Station Menu
- Possibility added to Settings Menu permitting Gamers to allow the flexibility to stay within the Purchase Station menu/UI when making a number of purchases.
- Participant owned stock will likely be indicated subsequent to gadgets in brackets.
We wished to allow extra superior Gamers the chance to stay within the Purchase Station when making purchases, subsequently understanding the stock depend of every merchandise grew to become an essential addition.
- Deployable Purchase Station
- This deployable will now dwell for longer within the fuel to maintain it according to the habits of the in-world Purchase Station emplacements.
- Hearth Sale Public Occasion
- Self Revive will now have a small related value just like that of different gadgets.
- Loadout Drop Markers will now obtain a reduction.
- Infil POI Textual content
- We’ve got up to date each the font and colour of the default Infil POI textual content to enhance the visibility of Excessive Worth Loot Zones.
- Out-Of-Bounds Timer
- Improve to 10 seconds, up from 5 seconds.
We felt that the earlier map boundary timer wasn’t lengthy sufficient for Gamers to acknowledge their error and course appropriate in an affordable timeframe. We’ve got bumped this up barely to be extra sympathetic to errors whereas ensuring it can’t be exploited.
- Gulag Audio
- Spectators now have muted footstep audio for Gamers who’re combating within the new “Maintain” Gulag.
- On-Display Hit Markers
- Decreased the period of on-screen hit markers when Gamers are being hit to raised present the latest hit course.
- Redeploy Positioning
- Gamers who redeploy through Gulag victory or are purchased again will now spawn in shut proximity to their Squad or Loadout.
- This was beforehand carried out in Season Three however needed to be reverted as a result of a problem that has subsequently been resolved.
- Gamers who redeploy through Gulag victory or are purchased again will now spawn in shut proximity to their Squad or Loadout.
PERKS
- Floor Loot Perks
- We’ve been delighted with the response to Perks in Floor Loot so have added the next because the rarest drop charge:
- Ghost
- Fight Scout
- Double Time
- Chilly Blooded
- Amped
- We’ve been delighted with the response to Perks in Floor Loot so have added the next because the rarest drop charge:
Perk Changes
- Battle Hardened
- Stun and flash resistance elevated to 70%, up from 40%
With our push for stronger counterplay alternatives, there have been clear beneficial properties available with a buff right here.
- Scavenger
- Awards an extra $500 within the scavenger pouch with every kill.
- Hardline
- Supplies a 25% low cost on all Purchase Station gadgets, together with Loadout Drop Markers.
We felt that given the inherent nature of the Perk requiring a Participant to have both discovered Hardline in floor loot, or to have already collected their Loadout, the worth and consistency of the Perk wanted to be improved.
Earlier Changes
This work was accomplished throughout Season Three Reloaded however is listed right here for comprehensiveness.
- Restock Perk
- Recharge Time elevated to 30 seconds, up from 25 seconds.
- Radar Jammer
- Decreased drop charge probabilities in Rebirth Resurgence and Fortune’s Hold.
TACTICAL EQUIPMENT
- Snapshot Grenade
- Radius decreased to 22 meters, down from 27.4 meters
WEAPONS
New Weapons
- UGM-8: Gentle Machine Gun (VG)
- Excessive fireplace charge, cell LMG that excels at creating suppressing fireplace and pushing enemy positions.
- Marco 5: Submachine Gun (VG)
- A excessive mobility submachine gun, correct from the hip with wonderful close-range stopping energy.
- A excessive mobility submachine gun, correct from the hip with wonderful close-range stopping energy.
New Weapon Unlock Challenges
- M1916: Marksman Rifle (VG)
- Earn 10 single-shot eliminations in 15 matches.
- Nikita AVT: Assault Rifle (VG)
- Earn 10 kills whereas shifting in 15 matches.
Weapon Changes
» Assault Rifles «
AK-47 (BOCW)
- Sustained Recoil barely elevated.
AS44 (VG)
- Elevated Standing Hip Hearth Accuracy
- Empress Falchion A
- Horizontal Recoil Management elevated to -25%, up from -30%
- Kovalevskaya 615mm
- Vertical Recoil Management now elevated by 12%
- 7.62x54mmR 40 Spherical Mags
- Recoil Management elevated to -22%, up from -25%
- Injury Bonus Eliminated
- Injury Vary Elevated to 30%, up from 20%
- Muzzle Velocity elevated to 30%, up from 10%
- 7.62 Gorenko 50 Spherical Mags
- Muzzle Velocity elevated to -15%, up from -20%
- Injury Penalty Eliminated
- Injury Vary decreased to -30%, down from -20%
Assault Rifle Charlie (VG)
- Muzzle Velocity elevated by 3.4%
- Neck Injury Multiplier elevated to 1.25, up from 1.1
- CGC 30” XL
- Recoil Management decreased to twenty-eight%, down from 35%
- Visible Recoil elevated
- Chariot 18″ Speedy
- Recoil decreased
- Recentering Pace elevated by 3%
- Visible Recoil decreased
- .50 BMG 40 Spherical Mags
- Muzzle Velocity decreased to 12%, down from 20%
- .50 BMG 60 Spherical Mags
- Muzzle Velocity decreased to 12%, down from 20%
- Motion Pace decreased to -3.5%, down from 3%
- Injury Vary elevated to 25%, up from 20%
- 8mm Klauser 40 Spherical Mags
- Muzzle Velocity elevated to -15%, up from -20%
- Injury Vary elevated to -15%, up from -20%
- Fee of Hearth Multiplier bonus 19%, down from 21%
- Recoil Management decreased to 16%, down from 20%
- Eliminated Inventory
- Vertical Recoil Management decreased to -12%, down from -10%
Cooper Carbine (VG)
- Recoil depth adjusted to account for much less reliance on Tight Grip.
- Max Injury elevated to 25, up from 24
- Min Injury Elevated to 22, up from 20
- Gracey Speedy
- Headshot Injury Multiplier Elevated to 1.12, up from 1.071
- Higher Torso Injury Penalty Eliminated.
- Horizontal Recoil penalty decreased to 30%, down from 33%
- Vertical Recoil penalty decreased to 9%, down from 11%
- Tight Grip
- Recoil Management supplied by Tight Grip has been decreased for the Cooper Carbine.
- Compressed Rounds
- Vertical Recoil now elevated to three.5%
- Horizontal Recoil elevated to three.5, up from 2.4%
Assault Rifle Bravo (VG)
- Muzzle Velocity elevated by 11%
- Higher Torso Injury Multiplier elevated to 1.2, up from 1.1
Nikita AVT (VG)
- Max Injury elevated to 26, up from 23
- Transfer Pace Scale elevated to 0.86, up from 0.84
- 7.62x54mmR 50 Spherical Mags
- Motion Pace modifier eliminated
- Reload Quickness penalty added
- 6.5 Sakura 60 Spherical Drums
- Motion Pace Modifier eliminated
- Reload Quickness penalty barely elevated
KG M40 (VG)
- Min Injury elevated to 26, up from 24
- Recoil depth adjusted to account for much less reliance on Tight Grip.
- 6.5mm Sakura 40 Spherical Mags
- Muzzle Velocity elevated to -10%, up from -20%
- Recoil Restoration penalty has been eliminated.
- International Injury elevated to -4%, up from -10%
- Injury Vary elevated to -15%, up from -20%
- VDD 500mm LS
- Muzzle Velocity elevated to -10%, up from -12%
- Vertical Recoil Management elevated to -50%, up from -90%
- Krausnick 700mm 01V
- Injury Vary elevated to 25%, up from 20%
- Nilsson 515mm Burst
- Injury Vary now elevated by 25%
- Muzzle Velocity now elevated by 20%
- Fee of Hearth elevated to twenty%, up from 10%
- Burst Hearth Cooldown decreased to 200ms, down from 300ms
- VDD 390mm Speedy
- Hearth Fee decreased to 18%, down from 21%
- International Injury decreased to -7%, down from -5%
- Reisdorf 36SK
- Hipfire Accuracy elevated to -10%, up from -12.4%
- Tight Grip
- Recoil Management supplied by Tight Grip has been decreased for the KGM40.
FFAR1 (BOCW)
- Max Injury Vary elevated to twenty-eight.6 meters, up from 25.4 meters
NZ-41 (VG)
- LOR MK1 Burst
- Preliminary Firing Recoil management elevated to 30%, up from 20%
- Sustained Recoil management decreased to -12%, up from 10%
- Burst-fire cooldown decreased to 265ms, down from 300ms
- Burst fireplace now helps auto burst Mode. Maintain fireplace to proceed firing in bursts.
- Orbweaver 360mm BC
- Muzzle Velocity now elevated by 40%
- This was a notice that beforehand was talked about in Season Three reloaded however didn’t go dwell on the time.
- Muzzle Velocity now elevated by 40%
- Orbweaver Customized
- Visible recoil decreased
- Horizontal Recoil Management elevated to -15%, up from -30%
- Ravenwood 480mm No.2
- ADS Preliminary Recoil Management elevated to -20%, up from -30%
- Hipfire Preliminary Recoil Management elevated to -20%, up from -30%
- 6.5mm Sakura 50 Spherical Mags
- Vertical Recoil Management decreased to 40%, down from 45%
- Visible Recoil Elevated
- LOR Mk3 SC
- Sustained Hearth Recoil Management decreased to 14%, down from 15%
Assault Rifle Alpha (VG)
- Min Injury decreased to twenty-eight, down from 29
- Muzzle Velocity decreased by 1.8%
- Head Locational Injury Multiplier decreased to 1.45, down from 1.58
- Neck Locational Injury Multiplier decreased to 1.18, down from 1.19
- 7.62 Gorenko 50 Spherical Mags
- Vertical Recoil Management decreased 24%, down from 29%
- Horizontal Recoil Management decreased to 25%, down from 30%
- VDD 760mm 05B
- Muzzle Velocity decreased to 45%, down from 50%
- Injury Vary decreased to 32%, down from 35%
- Visible Recoil elevated
- 8mm Kurz 60 Spherical Drums
- Motion Pace decreased to -2%, down from -1.3%
Vargo 52 (BOCW)
- Muzzle Velocity elevated by 3.7%
- Increase Time decreased to 765ms, down from 833ms
- 17.1 VDV Bolstered
- Recoil Management elevated to three.5%, up from 2.5%
- 18.6″ Job Power
- Recoil Management elevated to 7%, up from 5%
We’re partially rolling again a number of the recoil changes made to the Vargo 52 (BOCW) earlier this yr. This may outcome within the weapon being simpler to manage and filling its function as a simple to make use of, efficient AR.
Volkssturmgewehr (VG)
- Visible recoil decreased
» Launchers «
- Launcher Alpha (BOCW)
- Interior Injury elevated to 275, up from 250
- Mid Injury elevated to 155, up from 135
- Outer Injury elevated to 65, up from 50
- RPG-7 (BOCW)
- Interior Injury elevated to 275, up from 250
- Mid Injury elevated to 155, up from 130
- Outer Injury elevated to 65, up from 50
- M79 (BOCW)
- Interior Injury elevated to 275, up from 250
- Mid Injury elevated to 125, up from 100
- Outer Injury elevated to 100, up from 72
- M1 Bazooka (VG)
- Interior Injury elevated to 275, up from 250
- Mid Injury elevated to 160, up from 130
- Outer Injury elevated to 70, up from 50
- MK11 Launcher (VG)
- Interior Injury elevated to 250, up from 225
- Outer Injury elevated to 165, up from 140
- Panzerschreck (VG)
- Interior Injury elevated to 275, up from 250
- Mid Injury elevated to 160, up from 130
- Outer Injury elevated to 70, up from 50
- Panzerfaust (VG)
- Interior Injury elevated to 275, up from 250
- Mid Injury elevated to 160, up from 130
- Outer Injury elevated to 70, up from 50
- RPG-7 (MW)
- Interior Injury elevated to 275, up from 250
- Mid Injury elevated to 155, up from 130
- Outer Injury elevated to 65, up from 50
- PILA (MW)
- Interior Injury elevated to 275, up from 250
- Mid Injury elevated to 155, up from 130
- Outer Injury elevated to 65, up from 50
- JOKR (MW)
- Mid Injury elevated to 175, up from 150
- Outer Injury elevated to 65, up from 50
- STRELA-P (MW)
- Interior Injury elevated to 275, up from 250
- Mid Injury elevated to 100, up from 75
- Outer Injury elevated to 65, up from 50
» Gentle Machine Weapons «
Whitley (VG)
- Max Injury vary elevated to 40.2 meters, up from 38.1 meters
- Max Injury elevated to 39, up from 38
- Min Injury elevated to 33, up from 32
- Muzzle Velocity elevated by 10%
- 28” Gracey Mk. 9
- Injury Vary now elevated by 15%
DP27 (VG)
- Muzzle Velocity elevated by 8.4%
Gentle Machine Gun Charlie (VG)
- Muzzle Velocity elevated by 2.4%
Sort 11 (VG)
- Muzzle Velocity elevated by 1.8%
MG42 (VG)
- Recoil depth adjusted to account for much less reliance on Tight Grip.
- Max Injury improve to 22, up from 20
- Min Injury elevated to 19, up from 17
- ADS Transition In Time elevated to 410ms, up from 360ms
- ADS Transition Out Time elevated to 400ms, up from 350ms
- Muzzle Velocity elevated by 1.8%
- VDD 890mm 32M Luftschutz
- Injury Vary now elevated by 15%
- 6.5 Sakura 125 Spherical Drums
- Injury Vary elevated to -10%, up from -20%
- Muzzle Velocity elevated to -10%, up from -20%
- ADS Pace elevated to 4%, up from 3.5%
- Tight Grip
- Recoil Management supplied by Tight Grip has been decreased for the MG42 (VG).
» Marksman Rifles «
- Flinch has been decreased on Marksman rifles by 25%
M1 Garand (VG)
- Higher Torso Injury Multiplier elevated to 1.3, up from 1.1
- Neck Injury Multiplier elevated to 1.3, up from 1.1
SVT-40 (VG)
- Decrease Torso Injury Multiplier elevated to 1.3, up from 1
- Higher Extremities Injury Multiplier elevated to 1.3, up from 1
Crossbow (MW)
- Bolt Velocity elevated by 27.2%
R1 Shadowhunter (BOCW)
- Bolt Velocity elevated by 12.5%
» Melee «
Melee Weapons have been typically falling in need of a straight up engagement in cqc, as well as their motion speeds have been now not aggressive with a number of the quicker and extra aggressive Weapon builds. In consequence many Melee Weapons have had their swing time (the time it takes to swing the weapon in succession) and motion velocity adjusted positively.
Katana (VG)
- Swing-time interrupt delay decreased to 620ms down from 1000ms
- Motion Pace scale elevated to 0.95, up from 0.948
- Lunge Distance decreased to 1.91m, down from 2.16m
Sawtooth (VG)
- Deadly Interrupt time decreased to 1000ms, down from 1500ms
- Lunge Distance decreased to 1.78m, down from 2.04m
Skål Crusher (VG)
- Swing-time interrupt delay decreased to 500ms down from 1500ms
- Motion Pace scale decreased to 0.938, down from 0.94
- ADS Motion Pace Scale elevated to 0.97, up from 0.96
- Lunge Distance decreased to 2.29m, down from 2.8m
Ice Axe (VG)
- Swing-time delay decreased to 620ms down from 1000ms
- Lunge Distance decreased to 2.04m, down from 2.52m
Sledgehammer (VG)
- Injury elevated to 150, up from 135
- Motion Pace scale elevated to 0.943, up from 0.942
- Lunge Distance decreased to 1.98m, down from 2.19m
Sledgehammer (BOCW)
- Swing Time decreased to 1300ms, down from 1500ms
- Deadly Interrupt Time decreased to 1100ms, down from 1500ms
- Injury elevated to 150, up from 135
- Motion Pace scale elevated to 0.94, up from 0.93
Wakizashi (BOCW)
- Motion Pace scale elevated to 0.945, up from 0.93
Sai (BOCW)
- Injury elevated to 100, up from 70
- Hits to Execute decreased to three, down from 5
Kali Sticks (MW)
- Injury elevated to 90, up from 65
- Hits to Execute decreased to three, down from 4
- Motion Pace scale elevated to 0.95, up from 0.94
Ballistic Knife (BOCW)
- Motion Pace scale elevated to 0.955, up from 0.943
- Now advantages from Intention Help
Twin Kodachis (MW)
- Motion Pace scale elevated to 0.942, up from 0.875
» Handguns «
AMP63 (BOCW)
- Higher Torso injury multiplier decreased to 1.11, down from 1.2
- Decrease Torso injury multiplier decreased to 1.06, down from 1.1
- Max Injury elevated to 32, up from 31
- Mid Injury decreased to 26, down from 28
- Min Injury decreased to twenty, down from 23
Handgun Charlie (BOCW)
- Max Injury decreased to 30, down from 35
- Mid Injury decreased to 27, down from 29
RATT (VG)
- Empress 129mm B03TT
- Max Injury elevated to 35, up from 32
- Min Injury elevated to twenty-eight, up from 26
- Fee of Hearth elevated to -38%, down from -50%
The RATT (VG) injury potential was considerably larger when not utilizing a Barrel, we’re addressing that by appropriately rising the Empress Barrels injury profile and lowering the speed of fireplace penalty.
» Submachine Weapons «
Armaguerra 43 (VG)
- Max Injury Elevated to 27, up from 25
- Max Injury Vary decreased to 9.6 meters, down from 10.3 meters
- Botti 315mm CII
- Max Injury elevated to twenty-eight, up from 26
- Max Injury Vary decreased to 10.5 meters, down from 11.5 meters
- Vertical Recoil Management decreased to -38.5%, down from -40%
- Perfetto Customized
- Injury Vary elevated to 30%, up from 25%
- Hearth Fee Modifier decreased to -7%, down from -13%
- Imerito 550mm 03P
- Horizontal Recoil Management decreased to twenty%, down from 25%
- Vertical Recoil Management decreased to fifteen%, down from 20%
- .30 Russian Quick 34 Spherical Mags
- Locational injury penalties have been eliminated.
- Injury Vary elevated to -18%, up from -20%
- Hearth Fee Modifier decreased to eight%, down from 10%
- 8mm Kurz 72 Spherical Mags
- Injury Bonus decreased to 7%, down from 10%
- Hearth Fee Modifier decreased to -8.5%, down from -15%
- Vertical Recoil Management decreased to -25%, down from -20%
- Horizontal Recoil Management decreased to -20%, down from -18%
- Botti DA
- Recoil decreased to 11%, down from 14%
The Armaguerra 43 (VG) presently fills a jack of all trades function, the place it doesn’t significantly excel at any-one factor. Whereas that is an id we wish to implement, we’re making some changes to make sure that inside its Max injury vary it performs extra persistently and is much less more likely to lose a detailed vary gunfight.
H4 Blixen (VG)
- Mid Injury decreased to 34, down from 35
- Motion Pace Scaler decreased to 0.9, down from 0.91
- ADS Motion Pace Scaler decreased to 1.45, down from 1.5
- Jönsson 9″ RMK
- Muzzle Velocity now elevated by 20%
- Karlsson 17″ Customized
- Muzzle Velocity now decreased by 10%
- Recoil management decreased to -11%, down from -10%
- Magnus 9″ Bust TG
- Muzzle Velocity now elevated by 30%
- Bergström 17” F3
- Horizontal Recoil Management decreased to 48%, down from 55%
- 7.62 Gorenko 54 Spherical Mags
- Headshot Injury Multiplier decreased to 18%, down from 25%
The H4 Blixen (VG) made a reasonably spectacular assertion when it first launched and we’ve seen its adoption charge larger than any midseason weapon in Warzone’s historical past. That is largely because of the total effectiveness of the weapon. This replace makes an attempt to barely alter its Injury profile and total mobility dominance to weaken its mid vary effectiveness, the place the weapon has been performing most persistently above the competitors.
MAC-10 (BOCW)
- Min Injury elevated to twenty, up from 19
- Headshot Injury Multiplier elevated to 1.33, up from 1.3
- Max Injury Vary elevated to fifteen.6 meters, up from 14.7 meters
Owen Gun (VG)
- Higher Torso Injury Multiplier decreased to 25%, down from 45%
- Gawain 188mm Shrouded
- Max Injury Vary elevated to 18.4 meters, up from 17.8 meters
- Higher Torso Injury Multiplier decreased to 1, down from 1.034
- Decrease Torso Injury Multiplier decreased to 1, down from 1.034
- Decrease Extremities injury multiplier decreased to 0.9, down from 1.034
- Vertical Recoil Management Decreased to -26% down from -25%
PPSh-41 (VG)
- Recoil Depth barely decreased
- 8mm Nambu 71 Spherical Magazine
- Muzzle Velocity elevated to -15%, up from -20%
Sten (VG)
- Min Injury elevated to 23, up from 21
- Max Injury elevated to 30, up from 29
- Mid Injury elevated to 25, up from 24
- Mid Injury Vary decreased to 24.8 meters, down from 27.9 meters
Sort 100 (VG)
- Decrease Extremities injury multiplier decreased to 0.95, down from 1.0
- Warubachi 134mm Speedy
- Vertical Recoil Management Now decreased by 2.5%
- Hearth Fee decreased to 18%, down from 20%
Welgun (VG)
- Decrease Extremities injury multiplier decreased to 0.9, down from 1.0
» Sniper Rifles «
- The next “Aggressive” Snipers now undertake the bottom tier of flinch – these make the most of the flinch settings that beforehand solely the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had entry to. As well as, we’ve made a slight discount of Flinch at this tier.
- Marksman Rifle Charlie (MW)
- SP-R 208 (MW)
- Swiss K31 (BOCW)
- Pelington 703 (BOCW)
- LW3 – Tundra (BOCW)
- Sort 99 (VG)
- Kar98k (VG)
- Flinch has been decreased by 12% on all “Heavy” snipers.
Gorenko Anti-Tank Rifle (VG)
- Fee of Hearth elevated to 0.5, up from 0.4
- Base Recoil decreased considerably
- Max Injury decreased to 110, down from 120
- Min Injury decreased to 100, down from 102
- Headshot Injury Multiplier elevated to three, up from 2.96
- Higher Torso Injury Multiplier decreased to 1, down from 1.2
- Decrease Torso Injury Multiplier decreased to 1, down from 1.1
- 240mm Zac Speedy
- 10% elevated vertical recoil
- Hearth Fee decreased to 10%, down from 20%
- ADS Time elevated to six.5%, up from 5%
- Motion Pace elevated to three%, up from 2%
- 13mm AM 3 Spherical Quick Mags
- Motion Pace now elevated by 3%
- Marksman Inventory
- Motion Pace elevated to -2.5%, up from -4%
- Bolstered Inventory
- ADS Pace elevated to 4.5%, up from 4%
3-Line Rifle (VG)
- ADS Transition In Time decreased to 506ms, down from 578ms
- ADS Transition Out Time decreased to 514ms, down from 540ms
- Empress 514mm F01
- ADS Pace elevated to 11%, up from 10%
- Kovalevskaya 820mm R1MN
- ADS Pace elevated to -7%, up from -12%
- Kovalevskaya 700mm
- ADS Pace elevated to five%, up from 4%
- 500mm MN Customized
- ADS Pace elevated to -3%, up from -8%
- Empress 700mm TN02
- ADS Pace elevated to -5%, up from -10%
- 270mm Voz Carbine
- ADS Pace elevated to eight%, up from 7%
» Tactical Rifles «
- Tactical Rifle Charlie (BOCW)
- Max Injury elevated to 43, up from 40
- Min Injury elevated to 34, up from 32
ATTACHMENTS
- Up to date most common Attachments to convey extra choices to Gamers.
» Muzzles «
- MX Silencer (VG)
- Vertical Recoil Management decreased to 4%, down from 5%
- G28 Compensator (VG)
- Flinch Resistance now elevated to twenty%.
- T1 Flash Hider (VG)
- Time to ADS decreased to 2%, down from 4%.
- Muzzle Brake (VG)
- Horizontal Recoil Management elevated to six%, up from 4%.
- Flinch Resistance now elevated to 10%.
» Below Barrels«
- Bayonet
- Hits To Execute elevated to 2, up from 1
- SMLE Pistol Grip (VG)
- ADS Time now decreased by 2%
- ADS Motion Pace elevated to +5%
- M1915 Regular (VG)
- Gun Motion whereas Firing now decreased to -2%
- Hip Hearth Accuracy elevated to six%, up from 4%
- Horizontal and Vertical Recoil Management now elevated to 2%
- Mark VI Skeletal (VG)
- Motion Pace now elevated to +1%
- Hip Hearth Accuracy now decreased to -2%
- M3 Prepared Grip (VG)
- Vertical Recoil decreased to 2.5%, down from 5%
- Bipod (VG)
- Motion Whereas Firing now decreased to -5%
- Motion Whereas Firing now decreased to -5%
» Rear Grips«
- Polymer Grip (VG)
- Flinch Resistance decreased to 50%, down from 95%.
- Hatched Grip (VG)
- Vertical Recoil Management now elevated to 2.5%.
- Flinch Resistance now elevated to 10%.
- Horizontal Recoil Management elevated to five%, up from 4%.
- Rubber Grip (VG)
- Flinch Resistance now elevated to 25%.
- Leather-based Grip(VG)
- ADS Transfer Pace now elevated to 10%.
- Hip Unfold now elevated to 2%.
- Granular Grip (VG)
- Recoil Restoration now elevated to 10%.
- Taped Grip (VG)
- Motion Pace now elevated to five%.
- Dash to Hearth Pace now elevated to 2%.
BUG FIXES
- Improved rendering efficiency on console.
- Fastened a problem the place Vanguard weapons wouldn’t obtain any rotational flinch whereas utilizing sure Optics. All Weapons at the moment are nearer in parity to Fashionable Warfare and Chilly Conflict.
- Fastened a problem stopping two successive Claymores downing a Participant.
- Fastened a problem with post-launch Vanguard Weapons the place unlocked Camos couldn’t be geared up in Warzone.
- Fastened difficulty the place reticle Challenges for Black Ops Chilly Conflict Weapons have been unattainable to progress.
- Fastened a problem the place if the Participant is downed in a automobile or the automobile is destroyed, utilizing a self-revive will trigger the Participant to lose their riot protect if they’d one geared up.
- Fastened a problem the place the “Astrakhan” Padmavati pores and skin would obscure the Participant’s imaginative and prescient.
- Fastened a problem the place a Redeploy Balloon platform close to Runway was floating above the bottom.
- Fastened a problem the place Gamers might get caught on cliffs close to Village.
- Fastened a problem the place an Ascender close to Radio Station would trigger Gamers to ascend going through backwards.
- Fastened a problem the place the “M3 Prepared Grip” was not an out there Attachment for the Nikita AVT (VG).
- Fastened a problem the place the “Sort 99 10.0x Telescopic Optic” was not an out there Attachment for the Nikita AVT (VG).
- Fastened a problem the place the “Explosive Flechettes” Attachment for the UGR (BOCW) displayed an incorrect icon.
- Fastened a problem the place the “Marauder Flash Hider” Attachment for the Armaguerra 43 (VG) displayed an incorrect icon.
- Fastened a problem the place the “Marauder Flash Hider” Attachment for the Welgun (VG) was incorrectly named.
- Fastened a problem the place the Diamond Camo Challenges for the M1916 (VG) didn’t accurately consult with Marksman Rifles.
- Fastened a problem the place the “SWAT 5 mw Laser Sight” Attachment for the LAPA (BOCW) displayed an incorrect icon.
- Fastened a problem the place scrolling over the “Fenrir Unchained” Ending Transfer would kick the Participant from the menu.
- Fastened a problem the place the “Growling Guardian” Appeal didn’t seem within the Appeal choice menu.
- Fastened a problem the place the Participant could be prompted to put in new video drivers regardless of utilizing the newest video driver model.
- Fastened a problem the place the pre-ordering the Vault Version bundle for MWII on Steam wouldn’t grant Gamers the “Ghost Legacy Pack”.
DOWNLOADS
The Season Three Reloaded replace may have a obtain measurement of roughly 25 GB for many who personal the free-to-play console model of Warzone and are presently on the newest updates.
Warzone Replace Sizes
- PlayStation 5:
- PlayStation 4:
- Xbox One Sequence X / S:
- Xbox One:
- PC:
- 23.0 GB (Warzone Solely)
- 26.1 GB (Warzone and Fashionable Warfare®)
For extra Warzone content material, try whether or not or not Warzone 2 may have an FOV slider.
Picture Credit score: Activision